Super Metroid Patches
- Missile Door Fix
– demo video
– make red doors count super missiles as +5 hits
- Ammo Sizing per pickup
– demo video
– instead of per-type (open/chozo ball/hidden in scenery)
- Screw Attack Frozen Enemies
– unless they’re platforms, or you’re landing on them from above
- Save Station Refills
– make save stations more like the ship, for better exploration flow
- bugfix-ship-save: make saving at the ship write to SRAM at
the beginning of the sound effect, not after the player has closed
“Save Completed”.
- Weapon Tank item
– make expendable ammo more useful, or optionally, just make things 20% cooler
- Energy/Reserve Tank mods
– because it’s silly that E-tanks are a complete refill and R-tanks are empty
- Python patch generator for awesome flexibility
- reserve-size: change the size of a reserve tank on the
pause screen, instead of 1 block = 100 energy
- reserve-heat: prevent heat damage during auto-refill
- If you’re wondering why my forum avatar says “reserve tank haXXor”, this is why.
So many patches! It’s all MST’s fault for calling them useless.
On the Web
Random Junk